Here's how I would do it Stickman runs up on Stickman 2, (you could've made that stride faster with fewer frames) full body shot of both characters during the combo to show the moves better, I also would've made Stickman 2 stay in place to show how fast the moves are happening. (Would've animated the punches and kicks of each move double-framed until they connected with Stickman 2, then Stickman 1 fades out into the next move) When the combo is finished I wouldn't have a fade-out effect right there, but instead, it would cut to black then white (or just white) then show Stickman 2 getting knocked around really fast as Stickman 1 is still.
A higher frame rate would've helped with the impact and movements as well
good use of the double-frame skill i think! You could also add this to the end and it would look cleaner. I higher frame rate and more frames for that last part could give you that controlled chaos. Nice job expanding your skillz tho cause I find it hard to break away from what you know and try
the punches and kicks at the end looked wild and out of control I also feel like at the beginning, and same with a lot of ur anims, the head doesnt have enough movement. But not that big of things. Thats it :D
Simblime
@ilyas np :)ilyas
@Sundown10 thanks, lolilyas
@iLLest @Simblime @FreezingFlames alright, i appreciate thatFreezingFlames
Here's how I would do itStickman runs up on Stickman 2,
(you could've made that stride faster with fewer frames)
full body shot of both characters during the combo to show the moves better, I also would've made Stickman 2 stay in place to show how fast the moves are happening.
(Would've animated the punches and kicks of each move double-framed until they connected with Stickman 2, then Stickman 1 fades out into the next move)
When the combo is finished I wouldn't have a fade-out effect right there, but instead, it would cut to black then white (or just white) then show Stickman 2 getting knocked around really fast as Stickman 1 is still.
A higher frame rate would've helped with the impact and movements as well
Simblime
all i'd say is if ur gonna do a punch kick barrage like that to not move the body so much, but to keep it closer together if that makes senseiLLest
good use of the double-frame skill i think! You could also add this to the end and it would look cleaner. I higher frame rate and more frames for that last part could give you that controlled chaos. Nice job expanding your skillz tho cause I find it hard to break away from what you know and trySimblime
the punches and kicks at the end looked wild and out of controlI also feel like at the beginning, and same with a lot of ur anims, the head doesnt have enough movement. But not that big of things. Thats it :D
Sundown10
W ART U DONT NEED TIPS YOUR A LEGEND ❤️